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TABLE SETTINGBuilding out the framework and creating logic for Sad Land's opening area.
November 2025 -
DEV RETREATPushing development forward over a long weekend and putting the 'sad' in Sad Land.
October 2025 -
MY YEAR OF UFO 50Recounting my year of diving deep into 50 new retro-inspired games and everything that came with it.
September 2025 -
ADVENTURE BY THE SEAExploring the rural Japanese seaside of August 1975 on the PlayStation 2.
August 2025 -
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TACTICAL MOVESDwarf Fortress, A Christmas Story, and how combat can be more than just combat.
June 2025 -
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AMBLIN' THROUGH GAMING HISTORYWhat can Steven Spielberg's blocking and screen composition teach us about keeping the player's attention?
October 2024 -
MODS, DEMAKES, AND FAN ART"Thirsting for the way to name the unnamable, to express the inexpressible."
September 2024 -
CONSTRUCTED ILLUSIONSIs Main Street, U.S.A. Disneyland's tutorial stage? Sure, why not?
August 2024 -
HUBS, SPOKES, AND STROADSAn exploration of environmental design and the downside of fast-travel systems.
July 2024 -
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WHY WERE NES GAMES SO HARD?A reflection on iteration followed by a deep dive into why NES games are particularly hard.
April 2024 -
DEATH AND DIFFICULTYWhat does Castlevania (NES) and The Great British Baking Show have in common?
March 2024 -
ONE MOVE AT A TIMEA glimpse under the hood of simple movement and the importance of getting it just right.
February 2024 -
THE FLEXIBILITY OF FRICTION IN VIDEO GAMESFrom Mario Kart 64 to The Magic School Bus, friction presents itself in many different ways.
January 2024 -
GAME BOY: THE LITTLE HANDHELD THAT COULDWhy did the dated hardware of the Game Boy outperform its competitors? What are the limitations that give it its signature aesthetics?
December 2023 -
SAD LAND FAQAn introductory newsletter for my game Sad Land (an in-development, retro-inspired, non-violent Zelda-like).
November 2023